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How To Choose Free IPhone Games

If you’re wondering when someone might upset the Apple cart, it won’t be any time soon. The creation of the iPhone by Apple has brought cell phones to a whole new level. As with any other modern day technological advancement, games are a huge part of cell phone entertainment. The days of “Snake” and “Racer” are over and a new form of mobile phone gaming has emerged. Fortunately, Apple has allowed some to retain a free price tag, so a brief list of some of the more enjoyable games will keep you up to date on your gaming skills.

#1 “Doodle Jump”
If you enjoy fast-paced iPhone games that are energetic, then Doodle Jump is a good one to try. As your character attempts to jump higher and higher on clouds without perishing, it will achieve a higher ranking. This game requires hand eye coordination and fine motor skills, so gear up for a challenging test of your abilities.

#2 “Pocket god”
Role playing is not suited for every game player, but for those who love the intense dramatic sequence of events, this one could be for you. Many iPhone role playing game are not free, but Pocket god offers hours of play at no cost to you. As you create little pygmy characters, you get to play to role of master in their lives. You can affect the weather, create obstacles, and provide means of escape. Your god like powers allow you to manipulate the pygmies any way you choose.

#3 “Eliminate”
The iPhone by Apple just wouldn’t be the same without producing a free shooter game for avid gamers. This mobile first person shooting game allows a player to shoot cyborgs with great skill and accuracy. This fast paced game requires quick reflexes and speedy reaction time. Interestingly, the cyborgs in the Eliminate game are other live players who also own iPhones and have chosen to play the game with you.

#4 “Tap, Tap, Revenge”
Tap, Tap, Revenge is the iPhone mobile version of Guitar Hero. The lighted strings and corresponding colored tabs help you experiment with guitar playing skills. You can download top songs on the market place and create your own Tap, Tap, Revenge avatar. If you love music and enjoy playing video games while you listen, then this free iPhone game is a great option.

#5 “Cartoon Wars”
Cartoon Wars is really more like Stick Figure Wars because the players all have a simple stick like structure. The goal of Cartoon Wars is to operate a primal soldier, by upgrading bow and arrow type weapons, in a way that causes destruction to the enemy. The Medieval primitive setting makes this game seem more strategic and less like a pure and simple shooting game. As you protect your castle from stick figure opponents, you gain more points and more upgrading opportunities.

The iPhone game producers knew that free gaming would be a big incentive for many young cell phone buyers. Don’t expect their apple cart to upset any time soon. The fast paced scenarios, motor skill requirements, and role playing opportunities make this mobile phone an innovative design. These free iPhone games will keep you entertained and may even get you to buy other related games offered by Apple.

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IPhone App Reviews: ISink U

Ever since childhood, I have been a huge fan of Battleship games. Originally, the game consisted of a physical board upon which two players placed plastic toy ships. Being separated by a dividing wall, players had to guess where their opponent’s ships resided on their board. The board was divided up into a grid with each spot represented by an alphanumeric. Each player would take turns calling out and alphanumeric hoping to “hit” a ship in their enemy’s fleet. Once a ship’s total grid spaces were hit, that ship would be “sunk”. The goal was to take out the opponent’s entire fleet before they found and demolished yours. The exciting edge-of-your seat game experienced great success in the analogue and electronic board game front. For years the Battleship idea has been emulated for electronic devices. I have been searching for a version for the iPhone but was always nervous about paying for a lackluster representation of the original. Today I have found one that has blown me away – iSink U.

Artificial Life has just recently released this stunning battle ship title into the iTunes App Store. Upon first glance, I was immediately hooked on the stunning graphics. They have the feel of being hand drawn, but not along the lines of Doodle Jump or Parachute Panic (which are beautiful in there own way). iSink U comes off as a polished colored pencil work of art. The UI is exceptional as well, guiding new players through a built-in tutorial and introducing them to the ships. I could go on and on about the look and feel about iSink U, but where the game exceeds my standards in it’s new 3D take on the original battle ship idea.

Artificial Life has built its battle ship world around an impressive 3D engine. Not only does the game display amazing fly-overs while you fire upon the enemy fleet, but it lets you control the 3D camera while positioning your ships and determining your next move. Take for example the depth iSink U sports when planning your fleet placement. First rotate, pan, or zoom the screen to get a good look at your grid layout options. Then touch a ship to pick it up. Its shadow will show on the grid beneath to show where it will end up. Drag the vessel and rotate it using the active buttons now on screen. Once you have the ship where you like, it will drop into place with an amusing splash. After all your ships are arranged according to your liking, the war begins.

iSink pits you against the computer or against another player using the same iDevice in Head-to-head mode. Each turn grants you five Action Points. These are essentially the amount of ammo you can use by firing a single shot or multiple shots via advanced weaponry. Determine where to target your foe’s board and fire away. If an enemy boat is hit, a smoking fiery grid space will result. Take out an entire ship and a neat animated sinking ship will appear under the water surface. Alternating turns continue in this manner until one player dominates the other’s fleet.

Sounds and music are in line with the visuals – exceptional. Surprisingly, when we activated the soundtrack, we thought our iPod library was playing in the background. But no, iSink U has an astounding score on par with a sea faring epic adventure. If it sounds like we’re giving iSink U all praise, well, so far we are. The AppSmile team has fallen in love with the game. However, if there was one feature we would request it would be online gameplay. Just imagining the iSink U experience against an online rival gets our hearts pumping battleship blood. As it is, iSink U captures a 5-Dimple award from this team.

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IPod Touch App Reviews: IDrop Dead

When we first laid eyes on Ttursas’ iPhone games Perfect Balance Inferno and Perfect Balance Harmony, we were blown away by the company’s physics-based movement prowess. Of course, they have been in perfecting the genre for a while now with their online flash games. Now Ttursas has taken what the features we loved from their first titles and introduced little characters into the mix with their new release iDrop Dead.

iDrop Dead takes players through 18 levels of death defying stunts to see who can rack up the most points by beating up ragdolls. Players are given “pulls” at the beginning of each level. Pulls are simply the way you interact with the character. At the onset of gameplay, one pull is given – meaning players have one chance to damage the character. The scoring system is slightly different than a traditional platformer. The more destruction you inflict on the tiny doll, the more points are awarded. There is even a “Head Goal Circle” which grants bonuses if the hero’s head winds up there. Upon reaching a set number of points, bonus upgrades are awarded. For example, extra pulls and additional ragdolls (9 in all) can be unlocked and target scores must be reached to advance to higher worlds. Five worlds reside in iDrop Dead, each with a unique theme and characteristics. The Shake world introduces accelerometer support to whirl the hero around the board.

iDrop Dead sports an amusing soundtrack that we still can’t get out of out of our head. Graphics are cute and simplistic, but more colorful than other ragdoll games in the App Store. The title’s shining feature is the physical movement of the dolls. You’ll delight to sit back and watch your hero interact with the demolition derby he finds himself in.

If you’re into the ragdoll games or could just use a little stress relief during your hectic day, give iDrop Dead a try. Ttursas has created a doozy of a physics-based beat-em-up challenge. The music and control mechanism will leave you dying to rack up the most points possible and taunt your friends via the Facebook Status Update or through email. Overall, for $1.99 (free version also available) iDrop Dead introduces a lot of creativity into this genre.

Today, ustwo’s wild MouthOff App (previously reviewed here) delivered a baby. That’s right, 1 MouthOff hatched today in the App Store. The free app gives access to the popular Monster mouth in hopes that users will download the full version for the remaining 36 bodacious mugs. Hat’s off to ustwo for giving everyone another reason to goof off with the coworkers!

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Apple IPod Software Reviews: Madden 10

Madden 10, the 20-year-old king of football games, has finally been released by EA and is now available in the app store. As you might expect, though Gameloft’s NFL2010 was the first on the iPhone and iPod touch, Madden 10 is a solid addition that leaves gamers with a dilemma.

Madden, of course, brings you all of the officially licensed players, teams, and stadiums. As you might expect, Madden offers both Quick Play and Season modes. Quick Play is a simple exhibition game where you choose your teams and jump right in. Season allows you to select a team that you’ll see through an entire season in the hopes of reaching, and ultimately winning, the Super Bowl. In Season mode, Madden allows for a great deal of team tweaking, where players can be traded, free agents signed, and depth charts altered. There is a plethora of statistics available to assist in making those difficult decisions, too.

Madden 10 includes a pretty detailed tutorial that explains the use of all of the buttons. Even if you skip the tutorial and go straight to playing the game, tutorial tips will pop up on the first play through, ensuring that you will fully understand how to play the game. The controls are similar to those employed in NFL2010, with some significant differences. The most notable is the Action Control Time button, which looks like a stopwatch. Tapping this button temporarily slows play to half-speed, allowing you to more easily spot open receivers, find holes to run through, or square up to deliver a bone-crushing hit. While Gameloft’s stop-time feature is automatic and, at times, annoying, EA has made this an option, so you can use it if you want or forget it altogether. Personally, we feel that it adds a fun new dimension to the game and wouldn’t be surprised if this became a staple of not only Madden games, but all football games in the future. Madden also includes the power boost button, sorely missing from its app store rival. Juke and spin buttons are available for your juking and spinning pleasure.

Movements are controlled by a virtual d-pad, which is pretty responsive. Tapping on the screen skips a lot of the filler and fluff (read: player celebrations). Tapping also hikes the ball. Receivers have color-coded symbols indicating their openness (red for covered, yellow for partially covered, green for open). Tapping the receiver’s icon throws the ball. Kicking utilizes a meter that is identical to the Tiger Woods swing meter, which we feel works much better than NFL2010’s kicking scheme. One of the coolest features available in Madden 10 involves drawing hot routes on the fly. Before hiking the ball on a passing play, tap the playbook icon to bring up the current play scheme. Tap a receiver and use your finger to draw a new route for that receiver. It works like a charm and is a lot of fun to utilize. The playbook is pretty extensive, including about 300 plays.

Graphics are good, but not as good as we would have expected. They look like console graphics from some time ago, but do not compare to what we see today. They are adequate for the platform, though. Sounds are decent, with the obligatory John Madden comments and helmet-to-helmet sound effects. Madden 10 allows you to play music from your own library, so you can skip the included tracks if you wish. Controls work well and offer a lot of options with just a simple tap or two.

There are some other notable omissions and additions in the game. One of the most glaring is the omission of a play clock. The new focus on the game appears to be tighter control, through slowing down real-time to avoiding the urgency to quickly call a play. It appears that EA wants us to focus on seeing the best option and making the right call rather than working within the confines of real-life and snap decisions, which we don’t really agree with. The lack of audibles is always frustrating for us, as neither game allows you to change things at the line. There are also no difficulty settings, so this could alienate certain gamers if the AI is too easy or too difficult for their tastes. One thing that they got right was the autosave feature, which brings you back to the beginning of the current play after exiting or taking a call.

Multiplayer should be included in a future update, as well as roster updates, which will add a lot to the game. Replay value is huge. After all, it’s a Madden football game. You know you’ll be playing it until the next one comes out. It is comparable to Gameloft’s NFL2010, though each offers a great gaming experience and some attributes that the other lacks. If you can afford it, you might want to go ahead and get both. Madden 10 rolls into the app store at the expected $9.99 and will likely remain that way for most of the season. Madden hauls in a solid 4-Dimple touchdown pass, taking this grudge match against rival NFL2010 into OT.

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IPod Touch Applications Reviews:

Cubic Match, an interesting 3D puzzler from Jungle of Sharks, is now live in the app store. You’ll need plenty of patience and some stellar spatial skills in order to excel at this game.

The player is presented with two halves of a cube. The object of the game is to figure out which orientation each half must be in so that the pieces will fit together to form a full cube shape. The first level only contains the halves of one cube. The second level contains the halves of three cubes, requiring the player to determine which halves belong together. Each subsequent level adds two more cubes. Level 13, the final level, contains 25 cubes. Cube halves are rotated by swiping up, down, left, or right. You choose a different cube half by using the sliders at either side of the screen. When you believe that you have correctly oriented the two halves of the same cube, tap the arrow button at the bottom center of the screen. If you are correct, the halves will join together. If not, you’ll hear a sound effect indicating that you are wrong and must keep trying. There are 3 difficulty levels: Easy, Normal, and Expert. On Easy, the cubes are color-coded, making it easier to see which halves go together. The cubes on Normal mode are all the same color, eliminating the advantage found in the previous mode. Expert mode employs different backgrounds and different looks for the cubes on each level, in an attempt to create confusion. It seems fairly effective.

Cubic Match has a pretty simple interface. The cube halves are adequately sized and the scrolling/rotating animations are very smooth. The top of the screen indicates the level and number of completed cubes out of the total number necessary to complete the level. Along the screen bottom are a mute button, the match button, and an info button. The sliders frame the screen edges. There is no soundtrack except on the main menu, but there are sound effects when you swipe/rotate the cubes and make/miss a match. Gameplay starts out pretty easy, but the challenge ramps up very quickly. This is a fairly addictive game and one not to be missed by puzzle fans.

We haven’t come across anything similar in the app store. Replay value is decent, as the variety of shapes and difficulty levels ensure that replaying levels should be just as challenging as the first time. The game autosaves your position and progress upon exit. There is no way to go back and play previous levels without starting a new game, which is a shortcoming in our opinion. There are no scores, no times, and no leaderboards. Play at your own pace and enjoy the experience. Cubic Match is perfectly priced at $0.99 and receives our 4-Dimple seal of approval.

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IPhone Software Reviews: KIL.A.TON

KIL.A.TON, an exciting strategy/artillery game from Dot Matrix Interactive Design, is now available in the app store. Similar in style to a few other turn-based tank game offerings in the app store, KIL.A.TON adds the element of simultaneous tank firings, requiring a new level of strategic planning and pure grit to make it out alive.

There are 3 available game modes: Scenario, Custom, and Online. Within Scenario, there are 5 Campaign groups with 3 scenarios each. As you progress, you’ll need to endure more rounds with more enemies. Engaging in battle with up to 5 other tanks, you must make aggressive offensive strikes and employ well-timed defensive tactics to survive. There is a point-based system that determines the eventual winner. Points are earned for killing other tanks, and bonus points are earned for completing tasks such as defeating the leader, destroying all of the other tanks, and surviving the round. After each round, your points are converted into money which can be used to purchase weapons and other upgrades at the Equipment Shop. In addition to your unlimited supply of standard shells, there are 17 possible upgrades, including rockets, bunker busters, nukes, repair kits, jump jets, and more. Items can get costly, so you’ll have to choose wisely. Gameplay repeats like this until you complete all of the rounds, at which time all of your scores are aggregated as a final score to determine the winner. Custom mode allows you to set a bunch of parameters and create a game of your specifications. Online allows you to play against other users over wi-fi, 3G, or Edge. There is also a Free For All mode with 4 scenarios to play. They tend to get a bit crazy, especially Nuke-O-Rama, which doesn’t last all that long.

Graphically, the game looks pretty good. Scenery isn’t quite photorealistic, but it’s not cartoonish or fake, either. Animations are nice and explosions don’t look half bad. The soundtrack has ominous tones and is enjoyable as background music. Controls are very simple. Your tank has an aiming line that doubles as a power meter. Touch the screen to position the aiming line and hold the fire button until the power meter fills to the point that you want. Release the button to fire your weapon. The point at which your weapon was fired will be indicated on your aiming line with a red mark, which is helpful in determining how much power to use on the next turn. Ammo type is indicated at the top of the screen and can be changed by cycling with the arrows. If you are destroyed while other tanks have survived, you can watch the rest of the match play out. Actually, you have to watch the rest of the match play out as there is no way to skip it. Regardless, it can be fun to see the AI decision-making process.

While there are similar games like iShoot and Pocket Tanks Deluxe available in the app store, this is the only one with real-time gameplay and online multiplayer. Replay value is pretty high, with several game modes and the online element. For what it offers, KIL.A.TON is adequately priced at $2.99. KIL.A.TON receives a very solid 4-Dimple rating.

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IPod Game Reviews: Bust-A-Move

Taito Corporation, of Space Invaders Infinity Gene fame, has recently released its bubble-popping puzzle Bust-a-Move into the iTunes App Store. Originally released by Taito in 1994 as Puzzle Bobble, Bust-A-Move doesn’t bring anything astonishingly new to the App Store.

Bust-A-Move is essentially a match-3 game where the player tries to stick bubbles together in sets of at least three matching colors. A launcher resides at the bottom of the screen. This launcher acts as a cannon that shoots randomly selected colored bubbles to the playing field above. The playing field is automatically populated with descending bubbles. If a player groups three of more of the same color bubbles together, they will pop and free up space (and perhaps release lower bubbles to free up even more space). If the player fails to find a color-matching home for the random launcher bubbles, the bubbles up top will reach the bottom of the playing field and the game ends. A simple concept indeed. But Taito has thrown in a few variables that spice it up slightly.

There are different bubble types available that carry out specific actions during gameplay. For example, a Bomb Bubble will destroy virtually all bubbles it touches. A Rainbow Bubble pops all bubbles that are the same color as the one it hits. For this version of Bust-A-Move Taito has also offered an overworld incorporated with the new Store Mode. Players must guide the character Bub through multiple worlds on his mission to free his friend Chack’n’s family from a set of snow globes.

One nice feature Taito has built in is the ability to battle another player wirelessly over Bluetooth. This takes advantage of the iPhone OS 3.0 capabilities and does not work on older OS versions.

We had a bit of fun with Bust-A-Move but felt that gameplay was a tad on the dull side. We also felt the UI menus are too amateur-looking to be coming from an established publisher. If you’re really into match-3 games, you might be able to overlook the $4.99 price tag. But we feel the price is too high and quality too low to be able to successfully compete with other offerings in this genre.

Bust-A-Move is essentially a match-3 game where the player tries to stick bubbles together in sets of at least three matching colors. A launcher resides at the bottom of the screen. This launcher acts as a cannon that shoots randomly selected colored bubbles to the playing field above. The playing field is automatically populated with descending bubbles. If a player groups three of more of the same color bubbles together, they will pop and free up space (and perhaps release lower bubbles to free up even more space). If the player fails to find a color-matching home for the random launcher bubbles, the bubbles up top will reach the bottom of the playing field and the game ends. A simple concept indeed. But Taito has thrown in a few variables that spice it up slightly.

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IPod Touch App Reviews: Enigmo 2

Enigmo 2, Pangea Software’s follow-up release to the wildly popular physics-based puzzle game Enigmo, has gone live in the app store. The phrase “devilishly fun” keeps popping into mind as we think of a way to describe this game. If you thought it could get frustrating (in a good way) when you were solving puzzles in two dimensions, you haven’t seen anything yet!

Enigmo 2 is back with 50 brand-new puzzles, many of which are coming at you in 3D. That’s right. Now you have to think in an extra dimension in order to solve these cleverly constructed, mind-bending treats for your visual cortex. In concept, the game is straightforward. You must direct water, plasma, and/or lasers (depending upon the availability of each in any given level) into each corresponding container. There is a minimum number of units that must be present in each container, and you’ll typically have to maintain the flow into the container, as these items will “leak” if you fill them and leave them. All containers must meet their quotas simultaneously to proceed to the next level. A bonus point counter will spin down as you play, so the faster you solve the puzzles, the greater your bonus will be.

Graphically, Enigmo 2 is very stylish, with beautiful 3D graphics that will keep you engaged in the action. With terrific textures and animations, the game is as fun to look at as it is to play. Sounds are also great, with a calming soundtrack that will hopefully keep your rage at bay when you can’t seem to get the items into their containers. The dripping water effects can certainly get tiresome, but we found that taking care of the water first (when possible) has helped to eliminate that. Controls are about as good as can be expected when you are dealing with three dimensions. Tap and drag puzzle pieces (drums, mirrors, sponges, etc.) onto the board and into the path of the water, plasma, or lasers to redirect the flow. A rotational ring appears around the placed object to allow you to change its orientation. To change the objects orientation in a different dimension, you must use a two-finger drag method to rotate the puzzle about a fixed point. The rotational ring will change color and allow you to alter its plane in a different direction. A single finger drag allows you to look up, down, left or right. Pinching zooms in and out. There is a snap-to-grid option which can be helpful and a reset view option to bring you back to the original view, in the event that you get hopelessly lost in space. Undo/Redo is also available, if necessary.

Controls can be a bit touchy, so you’ll have to put yourself in a different mindset when playing. We found it very easy to spend a couple of minutes lining up an object just right, only to accidentally drag it out of position. Also, since pinching and rotational view both require the use of two fingers, the board always seems to rotate a bit when we’re pinch-zooming, which is a bit annoying. Some of the puzzles can appear a bit daunting, with limited pieces and several tasks to complete with them (for example, you may need to activate a certain button to turn off a force field before you can direct a specific material into its container), so major creativity is necessary to achieve success. There are 4 save locations available, but we could not seem to figure out how to save to any location other than the first, which seemed odd.

Overall, we found the game to be a terrific challenge and gameplay was smooth and enjoyable. This is certainly worthy of the same praise that Enigmo received, and we would not be surprised to see Enigmo 2 pick up some of the same awards for Pangea. Replay value is high, with multiple ways to solve each puzzle and bonuses for speed, though it appears you’ll have to play the game through again to get this chance, as you cannot return to previously played levels. At its launch price of $2.99, Enigmo 2 is a 5-Dimple standout that is certainly worth every dollar for the hardcore, 3D puzzle gamer.

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