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IPod Touch Applications Reviews: Real Racing

Real Racing, Firemint’s follow-up release to the hugely popular Flight Control, is the best racing game available in the app store. Period.

Lacking the arcade-style, Hollywood-infused, teenage-rebel elements like nitrous boosters, as well as the racing simulation amenities like spending points on tuning your vehicle and buying spoiler upgrades, Real Racing has settled nicely into that middle ground where racing itself is king and all the rest of the distractions can go take a hike. With 48 cars across 3 classes and a dozen different tracks upon which to burn rubber, you’ll have plenty of reason to start your engines over and over again.

You’ll choose from five game modes: Career, Quick Race, Time Trial, Online League, and Online Local Multiplayer. You start with 3 unlocked tracks and 2 unlocked vehicles. As you progress through Career mode and achieve top scores, you’ll unlock more cars, tracks, and championships. Career mode contains 76 events in which to compete. There are 4 car classes: Hatch, Sedan, Muscle, and Exotic. Find success while racing hatches to unlock the next class, and so on. Quick Race allows you to select any unlocked vehicle and track, the number of laps, and whether you ride against opponents or solo. It’s a great way to practice or sneak in a quick game on the go. Time Trial is a one lap attempt to beat your previous best time. The online modes allow you to play up to 6 player local multiplayer over wi-fi. You can also join racing leagues, which allow a bunch of people to compete under the same conditions at a time of their choosing. You are given a deadline by which to race and upload your stats. Best scores move up in the standings; worst move down.

Graphically, this game is second to none. The quality is gorgeous and the framerate is so super smooth that you’d swear you were playing a console racer. The sounds are superb, with growling engines and heart-pumping music that could cause an adrenaline spike. The control schemes offer a great variety of options that should appease any and all players: 2 accelerometer-based controls and 3 touch controls. The accelerometer-based controls offer either auto or manual acceleration. The touch controls allow you to steer either by touching the left/right side of the screen (with auto accelerate only) or by turning a little steering wheel that utilizes either auto or manual acceleration. All options use manual braking, which is activated by touching the screen. There is a very cool Brake Assist feature that turns braking and accelerating over to your iDevice, allowing you to focus on steering and winning. You can override these controls by touching the screen to brake while this is enabled. We found the accelerometer controls with auto accelerate to our liking. Brake Assist is also a very helpful feature.

A recent update has brought many improvements and new content, including the aforementioned exotic car division, as well as new Career mode championships and the ability to play your own music while racing. With options like in-cockpit view, you’ll feel like you are truly in the thick of the race. There’s no sense comparing Real Racing to other racers in the app store, as nothing even comes close to the polish and enjoyment of Firemint’s outstanding offering. Toting a hefty price tag at $9.99, this is one game that’s worth the big bucks. Real Racing has found a permanent place on our iDevices, and we highly recommend this 5-Dimple beast to anyone and everyone.

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Apple IPod Touch App Reviews: Lunar Module 3D

Roughly two weeks ago, J-Squared Software manipulated Lunar Module 3D to gently land at the app store. You are responsible for navigating a module to various landing sites across the surface of the moon; avoiding refueling sites is encouraged. Basically, think of yourself as Neil Armstrong’s chauffeur who is being rewarded with a medal (yes, literally a medal) for saving Uncle Sam some very expensive jet fuel (or whatever lunar modules run on).

A very nice touch by J-Squared Software is that the environments are generated from actual footage of the moon’s surface, and the sound sequence at the beginning of every mission is also an original recording. The menu is nice and simple – only three ways to go there and we will explore each in a minute. As you launch the game you are immersed into outer space tranquility, and if patience is not your virtue you will come to appreciate the meditative melody when you learn that if you wanted a fast-paced game you just wasted your money.

The slow pace is actually a refreshing experience from the usual hustle-and-bustle, which plagues 95% of the games on my device. In the options menu you can either reset your saved game or calibrate the controls. The calibration process is one of the best mplementations I have seen (maybe it’s me or my luck, but calibration is rarely a smooth sailing). The flight plan at the main menu will tell you pretty much everything you need to know. You have unlimited time to land at all the red platforms; avoiding refueling at the blue ones will win better medals. You lose by crashing or running out of fuel (which leads to crashing). Your speed gauges will turn green when you are approaching in acceptable speed; after several crashes at “green” speeds, I learned that old-school piloting skills still trump technology.

The third offering of the main menu is “missions,” surprisingly, that’s where the missions are. J-Squared Software starts you off with four unlocked levels, leaving you an additional five missions to unlock yourself. When you start the game make sure to play around with the camera, it’s really fun. You have absolute control of the view as you can drag the camera 360-degrees around the module, and pinch in/out to zoom. The learning curve of the game is well within the standard deviation – not simple by any means, but not frustrating either. You simply thrust slightly and tilt your phone in the desired direction; you get the hang of it after a crash or twelve. The other gameplay button centers your camera onto the closest landing site; this comes in quite handy especially if you’re lost or messed with the camera too much.

There are a few things I’d like to get off my chest. As I’m typing this review, I had to start the game about fifty times because apparently the game quits when the screen shuts off. While I am a strong believer that graphics are the least important thing in a game, I do feel that the module, the fire of the exhaust, and the landing platforms need to look better and more polished. Even though the lack of gravity feels fine as it stands (especially when you get the hang of it), I would suggest that the developer looks at Retro: Cave Flyer for some pointers. Finally, a bit more depth would not hurt; if not in gameplay then at least some features. For example, a “distance from target” gauge which will help learning to plan your fuel usage instead of just eyeballing it.

Don’t get me wrong, this game fully deserves 4 dimples, simply because it can easily fill the shoes. It does need some work, but with the foundation in place and good will on part of the developer, the expectations are more than reasonable. I have played nothing but LM 3D for about 3 days now and it looks like it’s moving onto my “frequent player” page. Good replay value is often hard to come by, so that alone is well worth your money.

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IPod Touch Applications Reviews: Oregon Trail

Oregon Trail, a reimagination of the classic Apple II game, has been brought to the iDevice by Gameloft. While keeping true to the gameplay of the original, Gameloft has polished the rough edges and added some fun mini-games that create an enjoyable experience for nostalgic adults, as well as a younger generation who may not be as familiar with this little blast from the past.

As in the original, your family is trekking across America. You choose your profession, your wagon type, your pace, the time of year you’ll leave, and the names of your family members. The only thing missing is your initial shopping spree where you determined how many oxen, axles, pounds of food, bullets, and other items you would take. As you traverse, your characters will wisecrack with each other, you’ll meet people along the way who invite you to perform certain tasks, someone will get sick, someone will get lost, weather will affect your journey, etc. You must make decisions regarding when to rest, which paths to follow, and how quickly you can move. There are touch screen options for these decisions, so you are never more than a tap away from customizing your trip. Along the way, you will be given options to take part in mini-games, including the classic hunting game from the original, as well the new fishing game, berry collecting, gold panning, and more. Even crossing rivers has become a mini-game, as you use the accelerometer to avoid hitting rocks in your path. There will be several opportunities to earn money, which can be used to buy food, supplies, or upgrades along the way. The gameplay has even been extended to take much longer than the original. We remember completing a full game during a class period in school. Now, you might be looking at a couple of hours to finish your game.

The graphics are the most notable update. With bold colors and a cartoony look, half of the entertainment value is in watching the family’s eyes (and oxen’s eyes) pop while following a grueling pace or seeing an eagle swoop down and steal one of your children. The sound is nothing special and there are few voiceovers, despite seeing character’s mouths moving. Most of the information must be read from the screen. Controls mainly utilize touch, with a couple mini-games using the accelerometer. The game is simple enough for an elementary school child to use, yet enjoyable for adults, as well.

As there are tons of options from which to choose, random events which occur, and different paths to take, the replay value is very high. The nostalgia factor alone justifies the $4.99 price tag, though a price drop to the $3 range might be more inviting. Oregon Trail presses on through good times and bad to achieve our 5-Dimple nod of approval.

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IPhone Software Reviews: Crazy Machines

Crazy Machines, a contraption-building fun fest from dtp entertainment AG, has quickly climbed the charts in the app store, maintaining its place in the Top 100 paid iPhone games for some time now. With its creative problem-solving methods, wacky objects, and open sandbox-style construction kit, it is easy to see why this game has been so popular as of late.

Did you ever have a science class project where you had to build a zany machine to solve a mundane problem or perform an everyday task? Well, dtp entertainment AG has taken all of that excitement and fun, shrunken it down, and given it back to us in mobile, digital glory. Crazy Machines features 50 levels of puzzle-solving action. Each level contains pre-built elements of what will become the final device. The professor assigns a task to complete and a limited number of objects which can be manipulated to function in the device. Once assembled, you press the go button see if you have successfully achieved your goal, watching balls bounce, balloons fly, scissors cut, and so on and so forth. If successful, you will receive a score based on speed of construction and success of the experiment. After completing the level, you can view the Professor’s Solution to see how the Professor would have solved the problem. We usually had the same idea as the Professor, though a couple of times we used different methods successfully, proving there is more than one way to achieve your goal.

While the puzzles are fun, the most enjoyable aspect of the game is the Construction Kit, which throws the doors of creation wide open, giving you access to tons of objects and a blank slate upon which you can create your own ridiculous contraptions. The successful use of certain objects within the puzzle levels will result in being awarded those objects for use in your construction kit, so you should play through the levels to receive the full spectrum of available items. There are 8 memory slots in which you can save your best designs.

Graphically, the game looks very polished and fun. There are tons of great items to allow your imagination to run wild. The sound presents a bit of a problem, as we experienced very choppy background music. The controls are all touch-based and simple to use. Action buttons adorn the right side of the play field screen, allowing access to menus, items, and the go button to make it all happen. Tapping an item brings up its action circle, allowing you to drag the item into place, invert its position, rotate it, etc. There is a very nice tutorial available to guide you through the initial stages and to familiarize yourself with the controls.

The open sandbox certainly gives this game its replay value, as, once the puzzles are solved, there isn’t much enjoyment in re-solving them. While there are similar contraption-building games in the app store, most notably Fantastic Contraption (regularly $4.99), Crazy Machines holds its own. Well-priced at $2.99, it’s worth your time and money to find out exactly why this 4-Dimple winner has been popular with iPhone gamers everywhere.

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Apple IPhone Applications Reviews: Spy Bot Chronicles

Spy Bot Chronicles is a terrific new 2D platformer that continues the saga begun by Toy Bot 1, 2, and 3. Recently released in the app store by IUGO, Spy Bot Chronicles builds on the success and polish of the Toy Bot franchise that we have come to expect and hold dear.

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Before he can begin episode 4, Toy Bot is kidnapped by the evil Thief Bot, who has already swiped a mess of other objects, from the mundane Pizza to the IUGO-specific Freeballin’ Orb. Spy Bot, decked out in sunglasses and trenchcoat for maximum levels of incognito, must travel across 4 worlds, reclaiming the stolen items and rescuing Toy Bot. Several enemies are scattered throughout these worlds to thwart Spy Bot’s efforts. While all of these fiends are annoying, some can be used to further your efforts and provide that much needed edge when Spy Bot gets stuck. For instance, the little yellow guy who bumps you around can actually give you quite a big boost upward when you land on him just right, allowing you to propel yourself higher than your jumping ability allows. There are also several skill sets that you can acquire along the way to help you deal with new obstacles, such as the Double Jump to help you reach those unusually high platforms.

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Utilizing his hacking ability, Spy Bot can even interact with the worlds in new and exciting ways, such as activating a labyrinth-like structure to spin in ways that allow Spy Bot to get through to continue his journey. Tap on an object that contains the hacking symbol to activate it. As you make your way through the levels, you’ll need to collect the gears laid out like a trail of breadcrumbs. These serve to lead you through the level toward the checkpoints and the endpoint. Activating checkpoints will allow you to restart from said point if you fall off of a ledge or are hurt by an enemy.

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Graphically, the world of Spy Bot is similar to those of Toy Bot, with bright colors and Mario-like level structures. Sounds are fun and upbeat, very fitting for the game style. The control scheme is dead simple, too. Left and right buttons in the lower left corner control left and right movements. A jump button in the lower right corner makes Spy Bot jump. Spy Bot even has a laser beam that shoots out of his head. Dr. Evil would be so jealous. To fire the weapon, simply tap the screen in the direction that you want to shoot. This can be used to eliminate enemies, as well as interact with your surroundings, knocking down towers, destroying blocks, cutting ropes, etc.

Spy Bot offers tons of replay value, with hours of initial playthrough value and the motivation of collecting all of the objects and all of the gears available throughout the game. As of this writing, Spy Bot Chronicles enjoyed an introductory sale price of $0.99, though it has now risen to $3.99, which is in keeping with the other games in the series. Regardless, it is a great value for a 5-Dimple favorite.

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IPod App Reviews: Black Jack Pro

Blackjack World Pro, a terrific new app based on the popular casino game, has been released by Candywriter in the app store. With beautiful visuals, varied rules, and a bunch of options to customize gameplay, this is one app not to miss.

011Blackjack World Pro gives you the option to play blackjack in any of 6 different casinos, all of which have their own rule sets. You can choose to play in Reno, Las Vegas Downtown, Las Vegas Strip, Atlantic City, Montecarlo, or Macao. Each casino has its own distinctive look and its own variations on the general rules. To see a reference list of rules for your chosen casino, simply tap on the rule card icon in the upper left corner of the screen. A list transitions into view, explaining rules for when you can split or double down, how many decks that casino uses, whether cards are dealt face up or one-up/one-down, and many others. There is even an option to create a custom casino experience, where you select table and deck colors, number of decks used, and several of the other rule variations.

012The main game screen has a very elegant, polished look and feel about it. The vibrant colors have that popular-nightclub-color-scheme vibe. Your chip options adorn the right side of the screen. Simply tap the denomination that you’d like to bet until you have reached your target bet. The chips will accumulate in your betting circle. To clear a bet, simply swipe over your chips and the table is cleared. Three option buttons slide in on the left side of the screen: Deal Cards, Walk Away, and Settings. Settings gives you a quick way to change game speed, select which items are displayed, determine your starting bankroll, and more. Walk Away is simply a quit button, used to leave the table and move on to another casino. Deal Cards locks in your current bet and begins the hand. Your current bankroll total is noted in the bottom right corner. The upper right corner hides a card-counting menu. Tap in the corner and you’ll be able to select one of 22 different card counting methods. The selected method will have its info appear on the menu button for quick reference. Based on the cards dealt to you, your options will appear as buttons on the left side of the screen (Hit, Stand, Double Down, Split, and/or Surrender). The right side of the screen has a single Hint button. Tapping this will flash the option that the Blackjack Strategy Guide recommends based on the cards that you and the dealer are showing.

010Blackjack World Pro even allows you to create profiles, so that you can track your statistics in the different casinos and see how well you do in the long run. This can assist you in honing your blackjack skills, giving a clear indication of how effectively you follow blackjack strategy. There are very few sounds in the game and all controls are touch-based. This is one of the nicest blackjack games we’ve come across in the app store, and it has instantly become our go-to blackjack app. Others just do not compare to its great style and integrated card-counting feature. Replay value is very high for gambling enthusiasts, as well as those interested in becoming better card players. Candywriter recently dropped the price to $0.99, citing a limited time sale, which has lasted nearly a month now. Don’t just STAND there! HIT the buy button for this 5-Dimple beauty and SURRENDER your dollar before this sale price SPLITS!

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Apple IPod Touch App Reviews: Space Invaders Infinity Gene

Lately here at AppSmile, we’ve cringed when we hear that a retro game is being ported for the iPhone. Usually, great games of yesteryear just don’t work well with the iPhone OS control mechanisms. Unfortunately, this reality has tarnished many a classic arcade titles in the App Store.

Fortunately, Taito’s new iPhone game Space Invaders Infinity Gene is no mere port of the original (although they had previously released one of those too). Infinity Gene takes the original Space Invaders idea and evolves it into a significant modern game that will leave you astonished — whether you’re a fan of the original or not. Of particular note, and to our glee, is that Infinity Gene walks you through the evolutionary process while you play.

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Starting off players are given a very abridged version of the original game. Side to side scrolling/shooting quickly evolves into free roaming and weapon upgrades. Taito has incorporated 38 levels into the game and a transformation takes place between each. Soon you’ll be collecting unlockables that become available throughout the game. New and useful weapons like search laser, wave, lock-on, and gravity appear at certain stages. Ship stock can be increased from three to seven allowing for longer gameplay sessions. Supplementary stages can also be unlocked that lead to further challenges.

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Our team has been frustrated with many top-down shooters in the App Store because they require finger controls that obscure the object you’re trying to control! Not the case with Space Invaders Infinity Gene. Taito has allowed finger control of the ship by touching any part of the screen with the ship position staying relative to your finger. Firing is automatic, furthering the ability to keep you focused on the onslaught of attacking hordes.

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Now it must be said that if you’re looking for an iPhone game that delivers highly rendered graphics and menus, you might be disappointed with Infinity Gene. In an honorable nod to its roots, Taito has kept the style very basic and clean. We personally love this approach as it melds both retro and futuristic minimalism into one attractive package. AppSmile highly recommends you take a look at Space Invaders Infinity Gene. We give it our 5-Dimple stamp of approval.

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This Week’s Featured App Giveaway: Medieval!
Aug 17th, 2009
by AppSmile Team.
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Medieval

Congratulations to last week’s iPhone Game Giveaway winners of Parachute Panic and the winners of Kryzer Prologue: mrholder, Apollon, NovaTornado, nightshadow135, OTGGamer, HotPocketNinja, iaian7, jamessun, and Lakeyy!

This week the team over at Brisk Mobile have been very generous! They have provided 6 promo codes of their successful App Store entry Medieval!

To enter just Leave a Reply at the bottom of our Medieval Review HERE. As usual, winners will be randomly selected via Random.org. Contest ends 8/23/09 at 11:59 PST.

Here’s to Brisk Mobile and all of our contestants!

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IPod Software Reviews:Touch KO Packs A Wallop

Touch KO, a terrific new iPhone boxing sim from Chillingo, has finally been released in the app store after much anticipation from mobile gamers. With intuitive controls, beautiful graphics, and enjoyable gameplay, it’s the next best thing to opening up an actual can of whoop….. well, you know where we’re going with this.

Starting the game, you have the option to Quick Play or enter into Career Mode. While Quick Play is fun if you just want to try it out, the real meat and potatoes is in Career Mode. You choose a boxer body, name him, and customize his tattoos (or lack thereof), gloves, trunks, and shoes. As you win matches, you will earn money that allows you to purchase clothing upgrades, though there are several free options for each. Your boxer is ranked in terms of power, stamina, and agility, which can all be improved through training before matches, which is not nearly as fun as it sounds. Prior to each match, you choose which category you’d like to increase by 5% by tapping a button. There is no sparring with a heavy bag or practicing your footwork, which might have actually been cool. You can also improve these stat categories through the purchase of clothing items, as well. Gloves improve Power, trunks improve Stamina, and shoes improve Agility.

After completing your “training,” you can select your opponent. The game presents a decent comparison across certain stats so that you can tailor your match accordingly. This information screen also includes purse size and amount of popularity you stand to win if successful. After confirming your match opponent, it’s fight time. You need not worry about moving around the ring, as the game controls this for you. You simply concentrate on punching (all upperbody) and blocking. Each fighter has a status bar which indicates energy level (green) and permanent damage (red). As you throw and take punches, your energy level decreases. As you get hit, your permanent damage increases. Lose all of your energy and you’ll be eating mat. Hit the canvas three times in any round and you’re TKO’d. Take on too much permanent damage and you’ll be knocked out. We must admit that the boxers look a little goofy when being knocked down, resembling a crumpled ragdoll more than a stunned human. When a fighter gets floored, the game replays the devastating hit in slow-motion. While exciting the first few times, this began to get annoying and detracted from the overall gameplay enjoyment. We’d love to see a tap to skip option or an option to turn it off altogether.

You’ll begin in the amateur league, working your way up to a title fight, which should not take long. Amateur bouts are 3 rounds of 3 minutes each. Professional bouts go 5 rounds. Unfortunately, given the surprisingly weak AI, we never had a match go past the halfway point of the 1st round until our 11th match, long after we had taken the Amateur title. The 11th match was over after 2 minutes. Our boxer was knocked down only once on his way to the Professional title, and that was because we unleashed a flurry of punches that wore down our energy. From about the 14th match, we were going into the 2nd round simply because our opponent spent most of his time blocking. We sort of danced around the ring for a while, trading an occasional punch but not much else. To be honest, it started getting a bit boring.

The graphics are outstanding. It almost feels like you are watching video of last night’s match rather than playing a game. Everything looks crisp. Even the spit spewing from the boxer’s mouth as an uppercut drops him to the mat looks disgustingly realistic. Sounds are good, with decent sound effects, crowd noise, and a pretty cool rap track that fits the game well. The controls utilize both touch and accelerometer. The right side of the screen controls the right arm movements; the left side controls the left arm. Tap either side to jab, swipe inward to cross, and swipe up to uppercut. There are no body shots at this time, though Chillingo is working on this for a future update. If you touch-hold either side of the screen, your boxer blocks. Turning your device left or right triggers the accelerometer and your boxer dodges to either side, though we had little use for this feature.

Despite its initial shortcomings, we are holding out hope that Chillingo will tweak the necessary areas to make this game a bit more challenging. Chllingo is currently working on an update that should bring an Expert level to the game, so we’ll see if that improves the performance of the opponents. As it stands, it remains quite fun, even if it’s mostly a terrific looking way to beat the heck out of someone. No other iPhone boxing title can hold a candle to Touch KO, and the $2.99 price tag is lower than we anticipated. If you crave a boxing title, this is the one to get. Touch KO is a solid 4-Dimple slugfest that has the potential for a 5th Dimple in the near future.

Touch KO gets our AppSmile 4-Dimple rating:

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IPhone Software Reviews: Perfect Balance: Inferno

Perfect Balance: Inferno, ttursas’ much anticipated follow-up to the wildly popular Perfect Balance: Harmony, recently hit the app store. While maintaining a similar feel to Harmony, Inferno adds some interesting new elements which up the degree of difficulty while providing yet another satisfying experience.

For those unfamiliar with the original, each level contains one or more stationary objects upon which to balance a collection of shapes. These objects sit above a dotted line and include both regular and irregular shapes. You must drag each piece onto the playing area and try to balance all of the pieces at once upon the stationary objects. If any of the pieces falls by the wayside or the finished product cannot find stability, you fail and must try again. To move on to the next level, all pieces must remain motionless and balanced for at least one second.

Perfect Balance: Inferno provides 120 levels of gaming fun, 30 more than are currently provided in Harmony. The newest iteration has a darker, scarier theme, with ominous background music and spookier textures, including yellow peering eyes that blink from behind the game pieces. Stationary objects now include buzzsaws that turn randomly, speeding up, slowing down, and changing direction without warning. The buzzsaws really impact gameplay, at times sending pieces flying or preventing your creation from gaining stability. There are even new types of pieces, such as objects that are five times heavier than other objects. You must really consider how to place your pieces to be successful. The puzzles even seem more difficult. While we blew through the first 25 levels in Harmony, we were given pause within the first five levels of Inferno, to the point where it took nearly 20 minutes to pass a single level. Ttursas has really upped the ante with this offering.

Gameplay was just as smooth and polished as in Harmony. The graphics are very appealing, though not as “spooky” as intended. That being said, there is a nice effect created when the buzzsaws grind against a piece that makes it look like oozing blood rather than flying sparks. Controls remain the same is in Harmony. Touch controls can be calibrated to show the active piece anywhere you like in relation to your finger position on the screen. Simply tap to rotate.

All levels are locked except the current level, so you must complete each in order to move on. Priced at $0.99, this puzzler is hard to pass up. If you enjoyed Harmony, you’ll certainly love Inferno, which, like its predecessor, also receives a 5-Dimple rating.

Perfect Balance: Inferno gets our AppSmile 5-Dimple rating:

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IPod App Reviews: Defender Chronicles

Defender Chronicles: Legend of the Desert King, Chillingo’s fairly recent addition to the Tower Defense genre, has made its presence known in the app store. With its unique 2D style, multitude of RPG elements, and vast depth of gameplay, it is no surprise that Defender Chronicles is able to stand out in an increasingly crowded marketplace.

Defender Chronicles, like most of the other TD games, employs fixed-path maps whereby enemies follow the same route in their attempt to reach their goal. Unlike the competition, enemies must move back and forth from one side of the screen to the other, using ramps to reach each additional level until they finally reach the top (or bottom) where they can exit the board. This is the only TD game we’ve seen where you defend vertically and on multiple levels. Another interesting twist is that you build your defenses in specified locations denoted with flags, as opposed to building towers at the location of your choosing. This also limits the number of defensive stations you can use, so you must choose wisely and strategize at every turn.

There are currently 7 different maps to choose from and 5 game modes to play (story, freestyle, extended, classic, and classic extended). There are 4 difficulty levels, ranging from novice to heroic. Eight enemies from warriors to mages to mini-orges will swarm your defenses in waves that you must fight off over and over. There are several big bosses that you will have to defend against, as well. There is an interesting storyline woven through the action involving a Hero who defends the last board position and controls the defenders. As you play, you gain experience from your battles, as well as gold coins from defeating enemies, which can be used to upgrade defenses or gain skills. Successfully defending each map gains stars. Using greater difficulty levels and not allowing any enemies through gains more and more stars. The stars can be used in the Trade Shop or Great Library to strengthen the Hero through artifacts and skills. As you can imagine, the roleplay elements are a huge aspect of the game and a good understanding of how everything works is easier experienced than explained. Suffice to say, fantasy fans and novices alike will enjoy working through the achievement systems and RPG elements that add richness to the overall experience.

The graphics in Defender Chronicles are top-notch, with intricately-detailed, hand-drawn boards that create a very polished look. Even the soundtrack is terrific. Nine original tracks play as you defend your position, heightening the tension and giving the game an epic feel. The voice-over actors help to give the game a cinematic quality that you don’t get from reading expositional text. Of course, if you prefer, you can now play music from your own library instead of listening to the included tracks. We tend to prefer the in-game music for this type of game. The controls are all touch-based. Simply tap on flags to prepare to build. Tap your selections from the various pop-ups to choose guild type, whether to upgrade or sell, or any other decision that you’ll encounter.
httpv://www.youtube.com/watch?v=jfMf_MOlOGM

While there are plenty of TD games and RPGs available in the app store, none meshes the two genres as intricately and pleasantly as Defender Chronicles. Chillingo has struck a wonderful balance that should appeal to just about any gamer with an interest in either type of game. Replayability is extremely high, as the game will vary greatly each time you play based upon your selection of mode, difficulty level, guild placement, strategy employed, etc. Defender Chronicles is a steal at $2.99 for everything that you get in the game, as well as continued updates that add more maps, enemies, and other elements. This 5-Dimple beauty should remain a top tier game for a long time to come.

Defender Chronicles gets our AppSmile 5-Dimple rating:

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Apple IPod Touch App Reviews: Taxi Jam

Taxi Jam, Nerv Media’s entry into the time management/route management field, has just been released in the app store. While Taxi Jam bears many similarities to other recent app store releases of the same ilk, there are enough twists and features, not to mention a ramped-up difficulty, that should help carve out a cozy place in the market.

The goal in Taxi Jam is to use your fleet of taxis to pick up passengers and drop them off at their desired locations. Unlike taxi-based competitors like TaxiDrive or Taxiball, you can, and must, control several taxis at once to keep up with the transportation needs of the waiting passengers who will randomly appear around the board as white figures. The longer the figures wait for a ride, the more their bodies fill with red rage goo. If they fill completely, they pop and cost you a life. Unlike other time management games like TaxiDrive, Flight Control, or Harbor Master, you get 5 lives in Taxi Jam, rather than just one. Crashing a taxi with a passenger inside will also cost you a life, as will collecting a passenger and taking too long to deliver that passenger to his destination. Crashing an empty cab, however, will not cost you anything other than the time it takes to drag another taxi from the station into service on the roads.

Any taxi can pick up any passenger and, once he is in the taxi, the vehicle will receive a colored ring overlay that corresponds to the color-coded location where the passenger must be dropped off. These locations appear as colored rectangles in different parts of the city. At the start, there is only one drop location. As you progress in the game, more and more will appear, requiring lots of planning to get passengers to their locations quickly without impeding the paths of other taxis. You receive points when you successfully drop off your passenger at his desired location. There is only one passenger allowed per vehicle. Drag taxis to and from the station as necessary. Too many taxis are about as helpful as too few.

You must also be aware of the emergency vehicles that will speed through your streets at any given time. Their routes will be denoted by flashing red broken lines, setting them apart from the solid lines created when you map out routes for your taxis. Vehicles like fire engines and buses can only travel in straight lines across the city, so be sure to clear out that road when you hear the sirens wailing. Police cars will wend their way through the city, requiring you to clear a longer and more widespread path for them. You can alter the paths of your taxis by redrawing the path lines. Simply use your finger to draw a path from the desired vehicle to its desired location. We did run into issues with passengers waiting at corners. We would draw the line to the end of one block, but the passenger wouldn’t get it. We would have to draw another path to turn the corner before he would enter the vehicle. Similarly, some paths were drawn around the corner that wouldn’t cause the passenger to get in, so we had to backtrack once more. Not a big deal, but it is unclear where the path must be drawn to in order to get the passenger in the vehicle without further intervention, which becomes a problem as the board fills up with taxis and passengers and red rage goo.

The graphics are very nice, with a clean interface and stylish look. We did have a hard time picking out waiting passengers or unmoving taxis from time to time, as the screen gets quite busy and it’s easy to overlook non-moving objects. Also, the purple and blue colors aren’t quite distinctive enough to quickly determine which is which, costing us precious time to make a decision or reroute a vehicle sent to the wrong location. The sounds in the game are good, with honking car horns, garbled radio voices, wailing sirens, and effects for dropping off and picking up passengers. There is funky beat that plays during the game, as well. There are three city layouts to play, with New York unlocked from the start and London and Paris unlockable when you’ve deliver 100 passengers in the previous city. There are local and global leaderboards, though the game exits and opens a Safari window to display them. It would be nice if this was handled in-game.
httpv://www.youtube.com/watch?v=G-iYAll6fiY

Though similar in style to other games, Taxi Jam certainly sets itself apart from the pack. Replayability is good, as leaderboards provide motivation and the difficulty level, though frustrating, is quite challenging. Nerv Media has competitively priced Taxi Jam at $0.99, in keeping with the other games in this genre and making the purchase a no-brainer for fans of these games. Taxi Jam delivers a solid 4-Dimple score.

Taxi Jame gets our AppSmile 4-Dimple rating:

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Apple IPod Game Reviews: MiniGore

Minigore, the epic adventure of John Gore, has been released by Chillingo into the app store. Though it is only a single-level 3D survival shooter, Minigore is Maxi-fun!

You are John Gore, a cross between Paul Bunyan and one of Gumby’s blockheads. You are alone in the woods when you hear a noise. Turning around, you come face-to-fur with a hideous black creature with ridiculously sharp teeth. Ka-blam! Another noise. You spin around in time to… Ka-blam! Another one down. Here comes a big one. Ka-blam! What the… Blasting him just spawned a bunch of tiny ones. Ka-blam, ka-blam, ka-blam! They’re everywhere… and they are all headed your way. Keep shooting, John! You must hold off the onslaught as long as you can. There are too many….. ouch…..I can’t shooampphfpsm…… (silence, save for the gentle chomping sound coming from the hairy, black mass deep in the forest). How quickly you die is up to you!

With only your weapon and your wits, your task is simple: shoot all of the attacking Furries. There are regular Furries, Giant Furries, Minifurries, and Firefurries. Eventually, you will die. Shooting a Giant Furry leaves regular Furries to deal with. Shooting the regular Furries leaves a small group of Minifurries. Blasting these guys leaves you safe…. for the moment. On occasion, a deceased Furry will leave behind a four-leaf clover. Collect three to turn John into a flaming beast capable of destroying Furries by simple running into them. The more clovers you collect, the longer you remain in this state. It is temporary, however, so be aware that you will become John again, vulnerabilities and all. Your only defense is your feet and your weapons, which include your default machine gun with unlimited ammo, the double-barreled shotgun, or the exploding booby trap to surprise the Furries. Touch a Furry once and you lose some clothing and show visible signs of attack. Touch a Furry again and it’s all over but the chomping.

The graphics are beautiful and the framerate is super smooth. There is a cool soundtrack playing in the background, though you can play tracks from your own library if you wish. Minigore uses a dual-stick control system. The left stick (blue) moves John in any direction. The right stick (red) aims his weapon and fires. The controls work flawlessly and feel intuitive and natural. The game also supports screen flipping and uses OpenFeint for leaderboards and trashtalking… er, chat. Sound easy? Switch on Expert mode and show us what you’re really made of.

Minigore is considered Episode 1, with much content and user-involved improvements to follow. Chillingo is working on co-op play for a future update, with unlockable characters from some of your other favorite iDevice games. Minigore has drawn comparisons to games like iDracula for its control scheme and survival shooter style, though we preferred the graphical presentation of Minigore over its competitor. At $0.99, it is certainly worth picking up for its enjoyment value and upcoming updates. We give the current installment of Minigore a solid 4-Dimple rating.

Minigore gets our AppSmile 4-Dimple rating:

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IPod Touch Game Reviews: Word Solitare An Attractive $0.99 Gem

Word Solitaire, a recent word game release by Candywriter, is the perfect marriage of the classic playing card game Klondike with a word creation game. With its thought-provoking gameplay, artwork-infused backdrops, and simple rules, this pick-up-and-play title has quickly risen to the top of our favorite games list.

As in Klondike, you are dealt 7 columns of cards, each with one card more than the previous. The last card in each column is flipped up; all others are face down. Instead of the traditional 7’s, 10’s, and Aces, the cards are now G’s, W’s, and B’s. Each card is represented by a letter of the alphabet. Your task is to build letters on top of each other to create valid words. In order to place a card on another, it must either form a complete word or be in the process of forming a complete word. As long as a word in the game’s dictionary starts with that letter combination, it will be allowed. For example, an “i” can be placed on “fo,” as this is the start of a legal word, such as “foil.” You could not, however, place a “p” on a “d,” as no words start with “dp.” The longer the word, the greater your score. The maximum word length is 10 letters. As you build letters, you will expose the overturned cards. Once all overturned cards are face up and utilized in complete words, you move on to the next round. There are 25 rounds in all, with each slightly more difficult than the previous.

Of course, as in regular Klondike, you may find yourself stuck at times. Word Solitaire offers some help. There is a burn pile, represented by a cauldron of fire. You can toss up to 3 cards per round into this burn pile, effectively eliminating these cards, but reducing your score in the process. There is a grab deck with about a half dozen cards. This might help to give you a necessary vowel to continue play. Going though the deck will not cost you anything, though each time you reset the deck for another pass through, you will be penalized. There is also a surrender button, in the event that both of these tactics fail to produce a completed board. This will end the round and send you back to Level 1. This should be your last resort. Once you have a board containing only completed words and no face-down cards, you will be given a button to advance to the next level.

The graphics are clean and clear, with beautiful backgrounds of famous artwork and customizable colors for the card decks. There is no soundtrack other than some minor sound effects when flipping cards, completing words, burning cards, etc. Controls are touch-based. Simply touch-drag cards to move or tap to flip. The game is fully integrated with Twitter to allow you to post high scores. The game will even auto-save if you exit for any reason.

There are lots of solitaire games and word creation games in the app store, but none that blend the two quite like this. Replayability is endless, as no two games are ever quite the same and the twitter posting will have you competing against other players for top scores. You would expect to pay a hefty price for such terrific, inventive gameplay and gorgeous backdrops, though Candywriter has priced Word Solitaire at a very attractive $0.99. Word Solitaire is a 5-Dimple gem.
httpv://www.youtube.com/watch?v=Z2DjporCIOQ

Word Solitare gets our AppSmile 5-Dimple rating:

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